[ The whole experience is disorientating, throwing him off his game, and usually it takes a lot more to achieve it. Still, he manages to leave the hallway, pick up the suitcase with his name on it, and make it to the lobby, driven by the sudden realisation that he might not be the only one this has happened to, and if it's not, if one of his family members are here - if she is here - then he needs to find them.
He's feeling more like his normal self by the time he steps off the last stair, even with all senses on full alert, but that's due to the bad vibes this place is giving off and the fact all of his weapons aren't where he left them, which, is to say, tucked into every piece of his attire that he can manage. If he crosses paths with a demon, he doesn't fancy his chances.
He takes in the area, taking note of the doors, but not quite ready to try any of them yet, not until he knows there's no one he needs to track down and take with him. So, instead, he takes a moment to try and absorb everything that's happened and figure out some kind of plan that goes beyond standing around awkwardly, holding a suitcase. And then he guesses that's as good of a place as any to start, especially if there's anything sharp and pointing inside. But there isn't. What little he owns does appear to be inside, though, clothes and the odd signs of belonging to a Shadowhunter, and-- ]
By the Angel! [ He removes a package of jerky and tosses it without really looking where he's aiming it towards, and talks aloud, seemingly to know one, and, well, he doesn't know if there's anyone there to listen, but he doesn't care; it's been a long year. ] Duck, really? If this is an attempt at humour, you're falling short. Even when dead and processed, I still have the urge to stab it.
[ ROOMS: LEVEL FOUR ]
[ After witnessing someone else having a fight with the elevator, Jace skips this step and heads straight for the stairs, climbing to the forth floor and sliding the key into room 402. He turns the handle, but stands back after pushing it open; he listens, not hearing anything coming from the darkness within, and takes hold of his witchlight stone, taking comfort in something familiar and functional. It lights the are enough for him to see there's nothing inside to worry about, but there is a bed and somewhere to store his belongings, not that he plans on staying.
With no weapons in the suitcase, and nothing to fight that he can see, he leaves the case on the bed and exits, wandering the corridor and the one below where others do the same, hoping to figure this place out, eyes always searching, as if for someone he knows. ]
[ CHOOSE LOCATION ]
[ After getting over the initial impact of the hotel, Jace is calmer, though not relaxed, as he wanders around, checking out this room and that, and maybe he tries the exits more than once or twice; he's never been one to give up, not when others are involved, at least. ]
Places full with life.
[ The whole experience is disorientating, throwing him off his game, and usually it takes a lot more to achieve it. Still, he manages to leave the hallway, pick up the suitcase with his name on it, and make it to the lobby, driven by the sudden realisation that he might not be the only one this has happened to, and if it's not, if one of his family members are here - if she is here - then he needs to find them.
He's feeling more like his normal self by the time he steps off the last stair, even with all senses on full alert, but that's due to the bad vibes this place is giving off and the fact all of his weapons aren't where he left them, which, is to say, tucked into every piece of his attire that he can manage. If he crosses paths with a demon, he doesn't fancy his chances.
He takes in the area, taking note of the doors, but not quite ready to try any of them yet, not until he knows there's no one he needs to track down and take with him. So, instead, he takes a moment to try and absorb everything that's happened and figure out some kind of plan that goes beyond standing around awkwardly, holding a suitcase. And then he guesses that's as good of a place as any to start, especially if there's anything sharp and pointing inside. But there isn't. What little he owns does appear to be inside, though, clothes and the odd signs of belonging to a Shadowhunter, and-- ]
By the Angel! [ He removes a package of jerky and tosses it without really looking where he's aiming it towards, and talks aloud, seemingly to know one, and, well, he doesn't know if there's anyone there to listen, but he doesn't care; it's been a long year. ] Duck, really? If this is an attempt at humour, you're falling short. Even when dead and processed, I still have the urge to stab it.
[ ROOMS: LEVEL FOUR ]
[ After witnessing someone else having a fight with the elevator, Jace skips this step and heads straight for the stairs, climbing to the forth floor and sliding the key into room 402. He turns the handle, but stands back after pushing it open; he listens, not hearing anything coming from the darkness within, and takes hold of his witchlight stone, taking comfort in something familiar and functional. It lights the are enough for him to see there's nothing inside to worry about, but there is a bed and somewhere to store his belongings, not that he plans on staying.
With no weapons in the suitcase, and nothing to fight that he can see, he leaves the case on the bed and exits, wandering the corridor and the one below where others do the same, hoping to figure this place out, eyes always searching, as if for someone he knows. ]
[ CHOOSE LOCATION ]
[ After getting over the initial impact of the hotel, Jace is calmer, though not relaxed, as he wanders around, checking out this room and that, and maybe he tries the exits more than once or twice; he's never been one to give up, not when others are involved, at least. ]