checking in? (
checkingin) wrote in
checkingout2015-05-08 12:39 am
Entry tags:
I USED TO DREAM THAT I WOULD MEET A PRINCE
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: May 7th
What: Feed me, Seymour

Where: The initial arrival rooms, the main lobby, all over the place.
When: May 7th
What: Feed me, Seymour

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is an richly crackling, rather excessively smoking fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, all three of them thrown wide open and welcoming. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either. there is, however, a pad of paper and a pen neatly aligned with the desk edge. you know. for notes.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of alice in wonderland will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of chipotle cheese popcorn corn and a large hot drink dispenser full of hot water, with a few cups and some old looking packages of apple cider mix.
DINING HALL.
is tragically, painfully empty.
OTHER.
the ballroom is currently open, and the grand doors unlocked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard are unlocked.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors one and two. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
are you dreaming of omlettes and regretting complaining about the constant pancakes and weak ass coffee yet?

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"Thanks," he told her. "And gravity isn't necessarily everywhere," he countered with a small smile as he sat back down.
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She was really quite curious about this expedition of his, but she wasn't sure if now—given the man's physical distress—was the right time to start asking questions about something he might or might not have wanted to talk about very much.
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"What were you doing?" he asked, closing his eyes as he realized that he probably should be the next person to say something.
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"Your dangerous...thing. Did you do what you were supposed to?"
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"I've a group of friends—a private detective, a doctor, and a—you might call him an old-fashioned gentleman criminal. Or a vigilante? His methods are debatable, but he has his code and his morals that are generally sound. They'd found out about some men in Paris who'd gotten their hands on a dangerous weapon, and they needed my help to stop the baddies."
Which is one way of saying, "we stopped a gang of Nazis and a soulless creature of evil from invading Paris through a transdimensional corridor and, not incidentally, kept them from destroying the entire multiverse".
"It all sounds very theatrical and cloak-and-dagger, doesn't it?" she added with a self-deprecating shrug. "The details are a bit hard to explain. It's easier to describe it more generally."
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"No more theatrical than what I've been doing," he assured her. "Cloak and dagger, though. Yes." It sounded like something his sister would read in a book, but...he assumed that most people thought the same thing about his life.
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"Does everyone here hail from similarly interesting times?"
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He stood up, a little shaky, and shivered once before looking to the door.
"Back inside?" he suggested. The crackling fire sounded like a wonderful way to end his excursion.
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"You...are taking this news well," he told her, finally remembering that he had a follower and waiting on her.
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"I am famous for my adaptability," she said, self-mocking. More soberly: "Not that this precludes me from eventually having a good cry as soon as the reality of the situation hits me later, but I generally try not to panic in strange situations."
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"I won't ask," she said quietly, after a brief silence.
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"If this is an afterlife," she said after a moment, "then I ... have blundered spectacularly somehow, back where I come from."
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