checking in? (
checkingin) wrote in
checkingout2015-03-03 09:01 pm
Entry tags:
- ! arrival,
- allison argent,
- bellamy blake,
- cassie blake,
- chris argent,
- cissie king-jones,
- clara oswald,
- clary fray,
- clint barton,
- coraline jones,
- emma swan,
- gary "eggsy" unwin,
- harry hart,
- helen magnus,
- jace herondale,
- jack harkness,
- jim kirk,
- killian jones,
- leela (doctor who: gallifrey audios),
- leo fitz,
- lucrezia borgia,
- lydia martin,
- newt,
- nogitsune (teen wolf),
- oliver queen,
- peeta mellark,
- red reddington,
- robert capa,
- skye,
- spock,
- tim drake
a gent of good intent who's content to be ( OPEN )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of the phantom carriage will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of popcorn and a large hot drink dispenser full of hot water, but without any tea or hot chocolate packets around.
OTHER.
the ballroom is currently closed, and the grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard and breakfast hall are unlocked, but looks like you've missed the morning meal. sucks for you.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors three and four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
it's late when the newcomers arrive, there's a good chance you'd been about to go to sleep (or just waking up, who knows, your mom's not here to tell you when to go to bed or get up). but if you're paying attention, you might hear the hustle and bustle in the lobby below; or maybe you're just drawn there because your gut told you to go join the commotion. whatever the case may be, go mingle!

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Nothing kills the allure of traveling through Time and Space, and I'd know I've been at it over nine hundred years.
But interesting question, what do you mean by we've all done a little time travel?
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And no worries-I'm perfectly in my element.
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She has an ark you say, is that a-a biblical reference?
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Anyways Skye, I'm getting the feeling you've been here a bit longer than I have, might I ask how long?
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[ He runs his hand down his face. ] Okay, okay. A month. So what can you tell me about this erm-hotel?
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No staff. Four weeks, no staff. No access door for them to get through, yet somehow, breakfast's hot and ready every morning. [ And then she has to blurt out: ] How many planets have you visited?
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Dunno, lost count at around a thousand.
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Scanning for teleport residue-but it doesn't seem to be working. [ He taps it against his hand a few times and tries again. ] It's got to be a teleport-teleport's always leave a residue-with can be reversed.
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[ He pauses a moment to start digging in his pocket before pulling out an old pair of classic 3D glasses- blue and red lens and all before handing them over to Skye with his free hand. ]
I've crossed between realities before-put these on and you'll see the little particles floating around me-they're called void stuff and you only get them when you've travelled from one universe to another. It distorts reality. Teleports are different mind-but they due create a sort of disturbance. One the Sonic can USUALLY PICK UP ON [ He's not yelling at her, he's yelling as his screw driver because it's still not working properly. ]
...Maybe it's been rewired.
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Imagine her surprise, then, when she does see fuzzy little particles floating around him. Skye's jaw drops open and her eyes, hidden behind the red and blue plastic film lenses, widen. ]
You have got to show these to Fitz.
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[ He's not against it, he'll talk to anybody. ]
I know that setting isn't wrong. We got rid of the settings. upgraded to point and press. Why aren't you working!?
[ ...Or any thing. ]
[ He flips it around in his hand and inspects the green tip and then the bottom. ]
Okay. No Sonic-have to work on that later. But that's okay-I save the earth from being incinerated in under twenty minutes once. This'll be easy.
[ Except that he knows it won't be, he's seen far too many warning signs to think it'll be easy. ]
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[ She says it with some firmness, like she wants to stubbornly iterate that against some doubt or accusation. Thinking of his injuries, no doubt, and worrying they cast some kind of shadow over his abilities. ]