checking in? (
checkingin) wrote in
checkingout2015-03-03 09:01 pm
Entry tags:
- ! arrival,
- allison argent,
- bellamy blake,
- cassie blake,
- chris argent,
- cissie king-jones,
- clara oswald,
- clary fray,
- clint barton,
- coraline jones,
- emma swan,
- gary "eggsy" unwin,
- harry hart,
- helen magnus,
- jace herondale,
- jack harkness,
- jim kirk,
- killian jones,
- leela (doctor who: gallifrey audios),
- leo fitz,
- lucrezia borgia,
- lydia martin,
- newt,
- nogitsune (teen wolf),
- oliver queen,
- peeta mellark,
- red reddington,
- robert capa,
- skye,
- spock,
- tim drake
a gent of good intent who's content to be ( OPEN )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of the phantom carriage will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of popcorn and a large hot drink dispenser full of hot water, but without any tea or hot chocolate packets around.
OTHER.
the ballroom is currently closed, and the grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard and breakfast hall are unlocked, but looks like you've missed the morning meal. sucks for you.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors three and four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
it's late when the newcomers arrive, there's a good chance you'd been about to go to sleep (or just waking up, who knows, your mom's not here to tell you when to go to bed or get up). but if you're paying attention, you might hear the hustle and bustle in the lobby below; or maybe you're just drawn there because your gut told you to go join the commotion. whatever the case may be, go mingle!

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"... no." He doesn't like admitting it, but he doesn't. Ressler remembers the day, all the shit that had happened before it and during it, but what happened that lead up to being here? Nothing. Not a thing.
"How long you been here?"
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Hopefully he'll find out said reason without getting hurt in any way. He's all set with being in any sort of pain. Ever.
"Haven't gotten that far myself, yet. Honestly wasn't expecting to be able to walk around like this." Figured there would be people here corralling him about and pointing a gun at his head.
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"Considering everything? Trust is the last thing I have right now."
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He had the stance of a hunter, she could see this in the way he moved, in the way he observed his surroundings. She, too, had the same about her. It was in the way she stood, making herself a difficult target, holding herself at an angle so as to make her harder to strike. Arrow, bullet, it did not matter.
"I am called Leela, warrior of the Sevateem, bodyguard to Lady President Romana of Gallifrey."
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Warrior? Her full title is a bunch of nonsense to him, and kind of ridiculous to be honest, but he's in no place to make fun of her or it at this point in time. Not that he would, maybe just think she's got a screw loose.
"Leela... right. Uh, name's Donald." We'll just stick with a first name for now. He could give her the whole Special Agent Donald Ressler of the Federal Bureau of Investigations, but he's not so sure playing that card here would be at all wise. Highly likely not.
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Leela had made two allies now and she would have eyes out for both of them, though Capa could use more than her eyes.
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Whatever it was, she'd be on his list of people to keep an eye on, that's for sure.
"Seems like we could be here for a while, until we find someone with some real answers. Think we'll all have to have each others backs."
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So far no dice.
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"Everything about this place is strange and alarming," Leela said, her voice low.
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"You gonna wait here to see if anyone shows up?" Cause if so, at least he'll have some company. Strange company, but so far not 'bad' company.
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Tell them why they were taken or anything. For money, power, influence, bargaining, or hell some crazy experiment. Maybe they're in some bad horror movie, who knows at this point. Anything is up for grabs, though right now Ressler's ideas are still grounded in the reality he knows.
"Hopefully we won't have to make a mess of things." But if they had to he can handle his own. Maybe. Sometimes.
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....wow
"I would ruin the pillow long before I did not feel like hitting it." Was that not true? Hitting a pillow did nothing productive for her. "I would rather hit a sparring partner or an enemy. A pillow is no challenge."
shh it's okay /patpat
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"I do not promise this thing."
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"Luckily I'm not asking you to promise." If anything he wants the same thing as her, but his way of tearing into people would be a bit different.
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She nodded a little and relaxed, her laugh soft.
"I think I enjoy threatening violence more than the act. It does not excuse the frustration this place brings. Perhaps I will kick a door." The last part? It was a joke, poorly door, terrible actually, but there was definitely joking in her tone.
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And thankfully he can tell she's joking about the door bit, but just the way she says things is so odd. Not in a bad way. He's just not used to people talking the way she does.
"Just make sure no one is behind that door, otherwise you'll have a problem on your hands." Not that they need more problems.
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