checking in? (
checkingin) wrote in
checkingout2015-03-03 09:01 pm
Entry tags:
- ! arrival,
- allison argent,
- bellamy blake,
- cassie blake,
- chris argent,
- cissie king-jones,
- clara oswald,
- clary fray,
- clint barton,
- coraline jones,
- emma swan,
- gary "eggsy" unwin,
- harry hart,
- helen magnus,
- jace herondale,
- jack harkness,
- jim kirk,
- killian jones,
- leela (doctor who: gallifrey audios),
- leo fitz,
- lucrezia borgia,
- lydia martin,
- newt,
- nogitsune (teen wolf),
- oliver queen,
- peeta mellark,
- red reddington,
- robert capa,
- skye,
- spock,
- tim drake
a gent of good intent who's content to be ( OPEN )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of the phantom carriage will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of popcorn and a large hot drink dispenser full of hot water, but without any tea or hot chocolate packets around.
OTHER.
the ballroom is currently closed, and the grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard and breakfast hall are unlocked, but looks like you've missed the morning meal. sucks for you.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors three and four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
it's late when the newcomers arrive, there's a good chance you'd been about to go to sleep (or just waking up, who knows, your mom's not here to tell you when to go to bed or get up). but if you're paying attention, you might hear the hustle and bustle in the lobby below; or maybe you're just drawn there because your gut told you to go join the commotion. whatever the case may be, go mingle!

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Well, that's certainly a choice of words.
"'Made'?"
Several things can make a person: their occupation, their social standing, their manners. But he doesn't think that's the definition of 'made' that she's working with.
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"Okay so she was a witch. Or. Is, I guess, but that's not the point. Anyway, she has this other world that's like... right next to ours, just this place that you used to be able to get to through this little door in our living room. And she kidnapped kids, because she wanted something to love."
She sighs. "I'm sorry, I'm not explaining this very well."
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He shakes his head. "Nonsense. If I were asked to explain what had happened to us today, I'd struggle as well. Go on?"
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"Okay, well, what happened was she started watching my life through this little doll that looked like me. We had just moved, and my parents were busy and weren't really paying attention to me, so I was kinda mad. So when she brought me to her world and gave me all sorts of cool things and paid attention to me... I kind of ate it all up."
She's not particularly proud of that now.
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"And it emerged that her kindness had a price attached?" Harry suggests, encouraging her to go on.
He can't imagine what the reality of the situation might have been. He suddenly finds himself in the company of time travellers and men from alternate universes and God knows what else. If he's gone mad he might as well maintain decorum while he's at it.
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She shivers a little and shakes her head.
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"You seem to have weathered it, however?"
Not - given that he doesn't subscribe to the notion of the immortal soul - that he'd know what someone lacking a soul would look like.
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She shrugs.
"That was three years ago, though, so I mean I guess she could've found another way to get people? But she doesn't care about adults, and I haven't seen any of the button eyes around so I don't think it's her."
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"It's alright. I mean, no, it's not alright, but nothing too bad's happened so far."
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'Weird but nice' is an assessment he'd be perfectly happy with.
"I hope it'll stay that way. Have you found your suitcase and room yet?"
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Wow, okay, she definitely didn't pack for a creepy vacation in a probably haunted hotel, so the suggestion that there's one waiting for her is... upsetting.
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"I didn't look."
She cranes to look in the general direction of the suitcases, then sighs, frowning a little when she looks back at him.
"I'm pretty sure there's better words than hosts."
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"Probably," he admits. "You really ought to find your suitcase and key. They'll be tagged with your name."
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"Add fifteen," he adds wryly, "since the suitcase will be locked with an eight-digit code which will be familiar to you. An important date, perhaps."
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She sighs and rolls her eyes. "So glad to be here."