checking in? (
checkingin) wrote in
checkingout2015-03-03 09:01 pm
Entry tags:
- ! arrival,
- allison argent,
- bellamy blake,
- cassie blake,
- chris argent,
- cissie king-jones,
- clara oswald,
- clary fray,
- clint barton,
- coraline jones,
- emma swan,
- gary "eggsy" unwin,
- harry hart,
- helen magnus,
- jace herondale,
- jack harkness,
- jim kirk,
- killian jones,
- leela (doctor who: gallifrey audios),
- leo fitz,
- lucrezia borgia,
- lydia martin,
- newt,
- nogitsune (teen wolf),
- oliver queen,
- peeta mellark,
- red reddington,
- robert capa,
- skye,
- spock,
- tim drake
a gent of good intent who's content to be ( OPEN )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of the phantom carriage will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of popcorn and a large hot drink dispenser full of hot water, but without any tea or hot chocolate packets around.
OTHER.
the ballroom is currently closed, and the grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard and breakfast hall are unlocked, but looks like you've missed the morning meal. sucks for you.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors three and four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
it's late when the newcomers arrive, there's a good chance you'd been about to go to sleep (or just waking up, who knows, your mom's not here to tell you when to go to bed or get up). but if you're paying attention, you might hear the hustle and bustle in the lobby below; or maybe you're just drawn there because your gut told you to go join the commotion. whatever the case may be, go mingle!

no subject
If someone or something brought them here, there had to be a reason. Red was more concerned with finding out about that than he was with getting out of here. It could prove to be useful someday soon.
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"Who in their right mind would think that after kidnapping a ton of people and keeping them locked up in a hotel?" Besides criminals. Mad men. Probably a damn group of nutters with some crazy plan. Or a cult. Cults were the worst, they were hard to pin down, tell what they'd do, or even could do.
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"I think we'll get a better handle on who brought us here once we figure out why we're here."
To Red it was a simple as that. One answer was usually the gateway to many more.
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"Only way we'll get any answers is if someone talks to us. Got to eventually."
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Or perhaps he wouldn't. His primary assignment was, after all, an agent in Red's taskforce, and he was positive Ressler knew Red hadn't even begun to tell them everything he knew.
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"There are ways to make people talk." He's done his fair share of making people talk after all. Not always the boy scout way either.
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"Which is all well and good, as long as you know who needs to do the talking."
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"Doesn't seem like anyone has come around yet since we were brought here. Can't stay that way forever. Someone will slip up, we'll catch them doing something." And really, there are a lot of them here, hopefully for the ones keeping them here, they had ways to keep them under control. Shit could get pretty real, real fast if not.
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"What have you been telling people you do back home?"
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He'd keep Ressler's actual job quiet, and assumed he'd do the same for Red.
"I think international shipping would work for me."
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"Shipping." Not a question, just repeating it as it sounds a little... ridiculous considering he knows Reddington and what he actually does. Trying to picture him doing anything considered normal is pretty much impossible at this point.
"You still gonna go by your name then?" Because Raymond Reddington was a pretty damn well known name.
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"So far, no one I've met has recognized it." So yes, yes he was.
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"If you ever decide to change it, lemme know." He'd like to be in the know, if they're going to play at being acquaintances. Friends. Whatever.
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"I will. More people are apt to believe what we tell them if we have the same story."
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"So did you get anything odd in your suitcase?" He gives a shrug of a shoulder.
"Something that seemed out of place?"
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"A redacted document? I don't think that's too odd for either of us."
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"And yeah, that's what I got too. Missing a page though. Gonna take a guess that's yours."
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"I wonder if anything is going to come of it. Regardless, I doubt either of us should lose those pages."
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"Though I know if I gave out gifts after kidnapping someone, it wouldn't be anything of any use to the people who may want to get out. Hopefully, they don't think like me."
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"I'll be sure to cross my fingers and toes." In hopes they don't.
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"Though I wonder what the best way to decipher it would be."