checking in? (
checkingin) wrote in
checkingout2015-03-03 09:01 pm
Entry tags:
- ! arrival,
- allison argent,
- bellamy blake,
- cassie blake,
- chris argent,
- cissie king-jones,
- clara oswald,
- clary fray,
- clint barton,
- coraline jones,
- emma swan,
- gary "eggsy" unwin,
- harry hart,
- helen magnus,
- jace herondale,
- jack harkness,
- jim kirk,
- killian jones,
- leela (doctor who: gallifrey audios),
- leo fitz,
- lucrezia borgia,
- lydia martin,
- newt,
- nogitsune (teen wolf),
- oliver queen,
- peeta mellark,
- red reddington,
- robert capa,
- skye,
- spock,
- tim drake
a gent of good intent who's content to be ( OPEN )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of the phantom carriage will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of popcorn and a large hot drink dispenser full of hot water, but without any tea or hot chocolate packets around.
OTHER.
the ballroom is currently closed, and the grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard and breakfast hall are unlocked, but looks like you've missed the morning meal. sucks for you.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors three and four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
it's late when the newcomers arrive, there's a good chance you'd been about to go to sleep (or just waking up, who knows, your mom's not here to tell you when to go to bed or get up). but if you're paying attention, you might hear the hustle and bustle in the lobby below; or maybe you're just drawn there because your gut told you to go join the commotion. whatever the case may be, go mingle!

no subject
[ Though in retrospect they had put WICKED on all of the supplies and on the beetle blades, but who would assumed that's the name of an organization? ]
But this can't just be a bloody coincidence.
no subject
( he's likely to see what he means with time, what with the flowers with personal messages and the 'gifts' tucked in suitcases nobody remembers packing. )
Could do its this wicked business, but it might be whoever is responsible would just rather you blame someone else.
no subject
Doesn't matter who is responsible, WICKED or some other bloody awful group. I'm not stayin', I'm gonna figure this place out and find my friends before we start going shuck crazy.
no subject
( hadn't found it in a month but Hook wasn't giving up. not until he got out. Neverland had taught him at least that much. )
no subject
[A month is nothing, really. Not compared to two years searching for a way out, finding the same dead ends every single day but still trying.]
no subject
( aiming really high there, clearly, but Hook was trapped in Neverland for that long. still, he agrees; he can't spend years or months to find a way out this time. Emma's son needs her way sooner than that. )
no subject
[ Newt isn't from a world where people live that long, so he doesn't even consider that option. He thinks it's just an attempt at a joke, a terrible one, and rolls his eyes at it. ]
no subject
That's as long as time moves normally here, there's really no way of knowing that.
no subject
It's common sense. Course time moves normally, why wouldn't it?
no subject
( it's hard to track if that's true of this hotel, they might not know until enough time passes for a season to change in the courtyard. which is not a promising thought. )
no subject
[ Now he's 100% sure this guy is a complete whacker. His expression says as much. ]
no subject
Where do you suppose stories come from? It's not a fairytale. I've been.
no subject
I suppose they've come from a creative mind, like every other fairytale out there. Kids stories to tell at night.
[ He thinks that's what they were for, anyway. He doesn't have any specific memories of being told them, but... Well, the memory swipe has always worked in this way. He's past the point of being exasperated by it. ]
no subject
( Hook narrows his eyes slightly, mostly because he can't quite favor being doubted. his patience is rather thin. )
It's a bit narrow minded to think your world is the only world there is. Neverland exists. ( he exists. thank you very much. )
no subject
[ Newt shrugs like this is the most obvious answer in the world. What is tact? ]
You keep goin' on about this nonsense of different worlds and I'll really start thinkin' it.
[ ...He already thinks it, sorry Hook. ]
no subject
Really, lad, you were blinked to a strange hotel that nobody can escape and the idea of a different world is so unbelievable? You might very well have been brought to a new world in coming here.
( he waves a ringed hand in his direction. )
Think what you want. I know the truth.
no subject
They were capable of wiping our memories, so I don't put it past 'em to have the ability to implant 'em too. Provided you aren't just part of our test, trying to throw us into doubt, which I'm still not convinced on either.
[ Sorry for his outrageous paranoia. ]
no subject
Bloody hell. Think as you please, lad, clearly I can't stop you. But don't expect people will enjoy it when you invalidate everything they say on the assumption you are right and everyone else is wrong.
no subject
I've nothing else to base it on except what WICKED's already shown me. Made sure we knew good and well we couldn't trust anybody but ourselves.
no subject
You don't have to trust me, but you'd do well to keep an open mind. I won't be the only one to tell you about different worlds here.
no subject
[ Maybe before WICKED put them in that dormitory he'd be more likely to listen to others, but now... Well, a lot can happen in a few days. ]
no subject
Think as you like.