checking in? (
checkingin) wrote in
checkingout2015-02-01 11:57 pm
Entry tags:
sit yourself down, and meet the best inn keeper in town ( O P E N )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: February 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: February 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a tall pull-down screen, a silent version of nosferatu will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old timey music.
along the curtained windows is another long table, with a large bowl that looked like it once would have held popcorn. but is now unfortunately empty. same for the large hot drink dispensers labeled "hot chocolate" and "coffee".
OTHER.
the ballroom and breakfast hall are currently closed, grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the door to the courtyard is locked.
ROOMS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors one & two. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'd be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.

no subject
But how do the pictures move?
[His elaboration on the creature the movie is about has her wrinkling her nose. He looks like a goblin, or a small, stunted orc, and she has spent far too much time killing those things to want to do anything more than continue. The woman swooning about on screen bears the full brunt of Tauriel's disapproving frown for a moment, before she turns back to the man at her side.]
Why don't they kill it, then, and burn its body?
no subject
Bucky thinks hard on that for a moment, then. ] It's an advanced invention. [ He knew how it worked, once upon a time; now, the specifics of it is burned out of his memory.
Bucky watches her reaction to the women, to the creature, the monster that terrorizes them, and he thinks that she's got the right idea over there. ] If that happened, the movie would be over in ten minutes.
[ He regards her, the back of his mind flickering with curiosity. ] I take it you're not from here.
no subject
His eyes on her are a heavy weight she turns to acknowledge after another moment of frowning at the screen, and she doesn't look the slightest bit embarrassed or sheepish about her apparently ruthless tendencies.] It seems, by far, the simplest solution to me.
[Why wouldn't they kill and burn the creature? Nothing that feeds on blood like that should be suffered to live.]
I would have assumed none of us are from here, truthfully.
no subject
He glances back at the screen, having taken her measure, gauging that she's at least seen war, or left more than a few bodies in her wake. She's ruthlessly practical, and hey, that's a good thing. ]
Seems like it. You're from?
no subject
She settles her hands placidly in her lap, her fingers curling around themselves.] Mirkwood Forest.
[Her head tilts slightly, and her expression lightens a little; not quite a smile, but an absence of a frown.] I am Tauriel.
no subject
He tilts his head at that response. Mirkwood Forest? It's not something he knows. ]
James. [ Where? He's not sure anymore. Nowhere, maybe. He relaxes inexplicably in her presence, just a little. ] Where is Mirkwood?
no subject
Greetings, James. [She spreads her hands a little, a helpless gesture, indicating she doesn't even know where to start.] Middle Earth. Arda. Take your pick, I have come to realize my home is nowhere near here.
no subject
Middle Earth, Arda; he's positive that he's never remotely heard of that. Is she not from the world he's from? Can this even happen? ]
It seems so. Are you human?
no subject
No. I am a Silvan elf. [She looks him over, noting his round ears, the stubble on his chin, the length of his limbs. The only thing incongruous with the picture is the hint of what appears to be metal at his wrist and hand; does he wear a gauntlet? Why only on one arm?]
You are human, though. [It's half a question, but she's fairly certain she's correct.]
no subject
And besides, here they are, talking about humans and non-humans like it's just another day in a strange hotel. ]
More or less.
[ He affirms, even if he doesn't really remember what it means to feel like one. ] How did you end up here?
no subject
She affords him the same courtesy he afforded her; not questioning him about his vague answer, despite the fact that she's desperately curious about what on earth he means by that. "More or less?" More or less than what? How can one only more or less be human?
Still, it is an answer she can accept, and her stiff posture of before relaxes somewhat, her spine curving as her shoulders slump slightly.]
I...do not know. The last thing I remember, I had been crossing the Dead Marshes. The next, I woke up in an empty, dark room, and I was here.
What about you?
no subject
He's quiet for a moment, digesting those words, the realization that he really doesn't know where it is -- Bucky has an extensive knowledge of the world's geography, and none of the areas she's mentioned clicks.
So she's lost, too; moreso than most. Welcome to the club. ]
I was... hunting. Ended up the same way.
no subject
She nods, idly wishing for her bow and arrows again. They are like a missing limb long healed; it does not cause her pain that they are gone, but she can almost feel them there still.]
I am sorry to hear that. It seems we are all plucked from our lives with no warning, then.
no subject
[ Bucky says after a moment; the question had been burning in his mind ever since his arrival, and there are no answers forthcoming, not from anyone within the building. It's becoming frustrating, but he knows to wait -- moving too quickly could be a potentially deadly move, and he's willing to bide his time. ]