checking in? (
checkingin) wrote in
checkingout2015-02-01 11:57 pm
Entry tags:
sit yourself down, and meet the best inn keeper in town ( O P E N )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: February 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: February 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a tall pull-down screen, a silent version of nosferatu will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old timey music.
along the curtained windows is another long table, with a large bowl that looked like it once would have held popcorn. but is now unfortunately empty. same for the large hot drink dispensers labeled "hot chocolate" and "coffee".
OTHER.
the ballroom and breakfast hall are currently closed, grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the door to the courtyard is locked.
ROOMS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors one & two. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'd be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.

no subject
[ Maybe his arrival could be more eventful. He could have gotten to his feet swinging, could've been fighting the second he hit the floor. But, despite his temper, Minho is slow moving. It's a combination of having just had the klunk beaten out of him, his face bruised, a black eye forming, his lip split, body sore from a beating and his burn scars both, and the fact that he's not stupid. Brash, yes. But not blatantly stupid.
Carefully, and with a small grimace, he gets to his feet. He exits through the door - careful not to trip on the suitcase there - and he heads into the hallway, squinting through the change in light.
This is almost like the base they'd been brought to, dorms tucked away, but it isn't at the same time. Not unless WICKED decided to open a... a hotel, he thinks. Logically, he knows what one is. He's never been to one, not that he knows of, but he can recognize what one is. The tacky, musty carpet, the furnishing, the design of the hallway with all of its doors.
The suitcase at his feet.
Gently rubbing at the tender skin of his throat, where the still scarring burn peeks out of the slightly bloodied collar of his otherwise sterile white shirt, Minho tongues carefully at the split in his lip before he sets off. He brings the suitcase with him, partially because he wants to investigate it, but partially because it wouldn't make a poor bludgeon if someone or something attacked him. If one paid close enough attention, they'd be able to see his bloody grip tighten every now and then on the handle, like he's prepared to swing it.
But he won't unless provoked, which a simple approach while he heads to room 102 won't result in. ]
MAIN LOBBY
[ Eventually, Minho can be found downstairs. Having left the suitcase behind in "his" room, and deciding not to change his clothes - everything hurts far too much, he'd rather not provoke further injury - he figures it's time to do what he does best. Exploration and investigation is all second nature to him at this point, and he has a feeling it would be smart to familiarize himself with as much of the hotel layout as he possibly can.
Which, turns out to be about jack squat. ]
What the hell? [ There's literally no door. There are locked doors - which he bangs on and tries to force open alike - but nothing that can be considered a main entryway. One door, he thinks, leads outside. But that's neither unlocked nor an exit, it seems like.
The screening room draws his attention for all of a minute before Minho goes elsewhere, the front desk drawing his attention first now that he's not poking around his room or suitcase. He rings the bell, once, just for the sake of ringing it. But when no one comes, he starts to look around the work station. Trying to open doors and drawers, shuffling through what he can.
Which isn't a lot, as is made obvious by his muttered slang and complaints. He can't even force the locks. ]
Swear to god, Rat Man, if you're behind this, too... [ That one isn't muttered, as he straightens up with a wince. Well, time to find the others in this rainy, locked coop. ]
SCREENING ROOM
[ Seriously, he takes one look in here and goes "nope." You can try to grab him, though. ]
( AND here is my other dumb boy. Thanks for being patient with me! )
main lobby
He doesn't seem as vocal, however, as someone else does about it. ] Yeah, I've... I've looked, there are no doors out. Just rooms, and others that are locked, but, well. Definitely not out.
[ And maybe it's the cry of rat man that gets his attention, whether intentional or not. Very funny, hotel. He runs a hand through his hair nervously, keeping his distance from most of these strangers. ]
no subject
Right now, that doesn't seem to be a problem. ]
There's a door that leads outside, but judging how the floor is laid out, it's probably an enclosed space like a courtyard or something. S'one of those locked doors, though.
[ Looking over the desk again, he tries to find a notepad or something, giving up on anything with any actual information at this point. Nothing is going to open, no matter how hard he tries. ] Wouldn't shock me if the windows were reinforced, on top of it all. Just waiting for some poor shank to try and throw a chair or something at one.
no subject
Oh, yeah, I saw that, but... it's not like it's going to get us anywhere. I don't even know where we are, so... so even if we did get out, there may be even less outside.
[ He peers around, a few people milling about, looking just as lost as everyone else. ]
I... could try, if you want to see? We need to know, right? Ah. Sooner is better than later.
no subject
Depends on if there's any walls or anything to climb out there. [ They tried everything in the Maze. Why not here, too?
But the comment about there being less outside makes him laugh, and he collects what he can from the desk. ] See, already been through that kinda thing before. World outside was klunk compared to what we'd been living in for two years. At least this place seems to have rain.
[ There's a pause, as he considers the offer, looking at the windows. ] Better not, at least not right now, unless you got some way to protect yourself. Could be booby trapped, and better to be trapped with a head to think with than trapped and dead 'cause your head got knocked off.
no subject
[ Or if magic worked here at all. If it did, he could take form as a rat and try to peer through holes in the wall or under loose floorboards, but no. Nothing seems right here. ]
And hopefully the fog is just... fog. I don't know what else it could be, but. [ A shrug ] I don't think many people have a way to protect themselves, here. There was... a guy with a knife earlier, but. [ Yep, Peter may have very well met Thomas and the very wrong end of his knife. ]