checking in? (
checkingin) wrote in
checkingout2015-02-01 11:57 pm
Entry tags:
sit yourself down, and meet the best inn keeper in town ( O P E N )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: February 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: February 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a tall pull-down screen, a silent version of nosferatu will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old timey music.
along the curtained windows is another long table, with a large bowl that looked like it once would have held popcorn. but is now unfortunately empty. same for the large hot drink dispensers labeled "hot chocolate" and "coffee".
OTHER.
the ballroom and breakfast hall are currently closed, grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the door to the courtyard is locked.
ROOMS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors one & two. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'd be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.

no subject
clarke's so deeply engrossed in her head, in her own misery, that she visibly snaps out of it when he speaks to her; jerks her head up and stares at the boy — boy, teenager, young enough to be one of the 100, but not one of her people — with wide eyes and parted lips. she stares at him for a long while, processing. but eventually pulls her mouth together and presses them into a thin, white line, as if sinking her teeth into her lip would help with the composure she's really not feeling right now. )
Yeah. Yeah, I can stand.
( what she'd really like to do is sit here and wallow for a little bit, maybe go back into the dark room and find a dark wash room. but she hasn't got time for that, not when she has things to do, things to figure out, and people to find. so this is clarke scrambling to her feet and cautiously putting a few more inches of space between herself and the boy who'd offered her the rag. which, oh — is now ruined. )
...do you want this back?