checkingin: (pic#8658000)
checking in? ([personal profile] checkingin) wrote in [community profile] checkingout2015-04-05 11:21 am

master of the house, quick to catch your eye (OPEN)

Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: April 5rd
What: Welcome, newbies + happy Easter eggs.





ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.

once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.

and once outside your room, you can hear it: the steady thrum of rain outside.



MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.

to your left is an empty, ashy fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, all three of them thrown wide open and welcoming. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.

welcome to the hotel.



FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either. there is, however, a pad of paper and a pen neatly aligned with the desk edge. you know. for notes.

terribly sorry for the inconvenience.



SCREENING ROOM.
on a long pull-down screen, a silent version of the cabinet of dr. caligari will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.

along the curtained windows is another long table, with a large bowl of caramel corn and a large hot drink dispenser full of hot water, with a few cups and some old looking packages of hot chocolate mix.




BALLROOM.
the third set of grand doors have been thrown wide to reveal a brightly lit, festively decorated ball room. all across the polished wood floor, all over the tables and chairs around the edge of the room, under the curtains, in the corners, hiding in the shadows, and behind the doors, characters will find:

easter eggs.

plastic easter eggs filled with jellybeans and chocolates, real eggs dip dyed and rolled in glitter; foil wrapped chocolate eggs, sugar eggs with little diaramas in the middle. there will be novelty plastic easter bunny rings sprinkles about, and general little plastic childrens toys. there will be plastic and paper easter basket grass sprinkled all over, and upbeat ambiance music intended to excite.

by the front door will be basket for people to use in their quest to collect the hundreds of eggs scattered all over the room. a sign on the floor invites them to "take one" in curvy handwritted script.

but there's no sign to warn that — some of these eggs?

are going to explode in your face.

( event details. )



OTHER.
the ballroom is currently open, and the grand doors locked.

there is no main door leading to the outside, good luck trying to find one.

the doors to the courtyard and breakfast hall are unlocked, food is currently being served. a lot of it is candy.



ROOMS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.

while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.

there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.


EGGSISTING GUESTS.
happy easter, kids.
technologist: (542)

[personal profile] technologist 2015-05-05 06:13 pm (UTC)(link)
Vaguely.

[ That's a bit sheepish, because it's probably less vaguely than Coulson would like. ]

He might still have a few questions.
avengeme: (weirder things have happened)

[personal profile] avengeme 2015-05-06 03:48 pm (UTC)(link)
[he lets out a breath. He's not happy but, well, what's done is done]

Right. I'll handle it.

Is everything all right with Skye?
Edited 2015-05-06 15:49 (UTC)
technologist: (515)

[personal profile] technologist 2015-05-07 04:19 am (UTC)(link)
[ Shit. There's a slight delay, though it's easy to mistake as his usual difficulty with words. ]

Yeah. Yeah, everything's fine. Why?
avengeme: (troubling)

[personal profile] avengeme 2015-05-09 12:34 pm (UTC)(link)
[it looks like it's slipping past Coulson at least]

It looks like something's bothering her. But it could just be this place.
technologist: (636)

[personal profile] technologist 2015-05-09 09:34 pm (UTC)(link)
Yeah. We've been here a while, so...

[ Just the two of them. And Rogers, of course, but it wasn't entirely the same as having the team here. ]

I'm glad you're here.
avengeme: (there are heroes)

[personal profile] avengeme 2015-05-10 01:04 pm (UTC)(link)
I'll find us a way out of here. I promise.

[He's never been the type to believe in getting no for an answer.]

Wanna check out my room with me? And see what's in the bag?
technologist: (415)

[personal profile] technologist 2015-05-12 05:50 am (UTC)(link)
Yeah. [ YEAH COOL DAD. Err, director. ?? ] Skye and I got toys in ours. A shield and a sword.

[ Less excited about that second part. He's not sure what to make of it, other than the fact that it's a little on the nose. ]
avengeme: (don't let the wrong word slip)

[personal profile] avengeme 2015-05-12 05:17 pm (UTC)(link)
[dad is totally acceptable. Coulson takes another look around then picks a thankfully correct direction to walk down in]

Interesting choices. Is that all you got in there?
technologist: (577)

[personal profile] technologist 2015-05-13 06:24 am (UTC)(link)
I got a tac suit. And a small engineering kit, but it's... well, it's screwdrivers. Basically.

[ Nothing too advanced, unfortunately. Fitz follows, easily falling into old routines. ]
avengeme: (arms crossed)

[personal profile] avengeme 2015-05-16 09:12 am (UTC)(link)
Let me guess. There are no vents or the vents don't lead anywhere.

[he's starting to get the hang of how this place works at least]
technologist: (Default)

I LEFT ON A TRIP SORRY

[personal profile] technologist 2015-05-27 05:31 am (UTC)(link)
We can't even get into the vents. Or open the windows, or any doors out.

[ People with superpowers included. On which note: ]

There are people with magic, and they're just as— [ Language. ] Stumped as the rest of us.
avengeme: (discussion)

it's all good!

[personal profile] avengeme 2015-05-28 04:46 pm (UTC)(link)
[that gets his attention at least. He turns to glance at Fitz as they reach room 110. He slides the key in but doesn't open it just yet.]

Because their magic doesn't work or something else?
technologist: (683)

[personal profile] technologist 2015-06-01 02:56 am (UTC)(link)
Something else. The Evil Queen said it was sort of— dampened.

[ ThE EVIL QUEEN. Said very casually. ]
avengeme: (really?)

[personal profile] avengeme 2015-06-01 05:46 pm (UTC)(link)
[okay you don't get to slip that past him like that. He opens the door, giving the whole room a once over before he steps inside and waves Fitz in]

The Evil Queen? Really?
technologist: (689)

[personal profile] technologist 2015-06-07 07:02 pm (UTC)(link)
[ Fitz leans into the room to check it out before he steps in, and for a moment there's a look of real interest in his eyes. Hope that maybe, just maybe, there'll be something useful in one of the rooms for once.

There isn't, of course. Same as the rest of them.
]

Yeah. And we've got a pirate, as well.

[ Casually. He ends up taking a seat in the spare chair in the corner, making himself at home. So much for formalities. ] Which is why I'm not entirely sure this is HYDRA, actually. I don't think it's just dimensions like space, or Asgard, it's— [ He loses the word, lifting his hands instead in a gesture that more or less implies 'massive'. ] Realities.

[ Close enough. ]