checkingin: (pic#8658000)
checking in? ([personal profile] checkingin) wrote in [community profile] checkingout2015-04-05 11:21 am

master of the house, quick to catch your eye (OPEN)

Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: April 5rd
What: Welcome, newbies + happy Easter eggs.





ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.

once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.

and once outside your room, you can hear it: the steady thrum of rain outside.



MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.

to your left is an empty, ashy fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, all three of them thrown wide open and welcoming. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.

welcome to the hotel.



FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either. there is, however, a pad of paper and a pen neatly aligned with the desk edge. you know. for notes.

terribly sorry for the inconvenience.



SCREENING ROOM.
on a long pull-down screen, a silent version of the cabinet of dr. caligari will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.

along the curtained windows is another long table, with a large bowl of caramel corn and a large hot drink dispenser full of hot water, with a few cups and some old looking packages of hot chocolate mix.




BALLROOM.
the third set of grand doors have been thrown wide to reveal a brightly lit, festively decorated ball room. all across the polished wood floor, all over the tables and chairs around the edge of the room, under the curtains, in the corners, hiding in the shadows, and behind the doors, characters will find:

easter eggs.

plastic easter eggs filled with jellybeans and chocolates, real eggs dip dyed and rolled in glitter; foil wrapped chocolate eggs, sugar eggs with little diaramas in the middle. there will be novelty plastic easter bunny rings sprinkles about, and general little plastic childrens toys. there will be plastic and paper easter basket grass sprinkled all over, and upbeat ambiance music intended to excite.

by the front door will be basket for people to use in their quest to collect the hundreds of eggs scattered all over the room. a sign on the floor invites them to "take one" in curvy handwritted script.

but there's no sign to warn that — some of these eggs?

are going to explode in your face.

( event details. )



OTHER.
the ballroom is currently open, and the grand doors locked.

there is no main door leading to the outside, good luck trying to find one.

the doors to the courtyard and breakfast hall are unlocked, food is currently being served. a lot of it is candy.



ROOMS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.

while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.

there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.


EGGSISTING GUESTS.
happy easter, kids.
bettercallit: ([Clint] Injured)

Clint Barton || Roamning & Ballroom

[personal profile] bettercallit 2015-04-12 01:12 pm (UTC)(link)
[ Roaming ]

[ The last time the hotel was full of people wandering around with suitcases and puzzled expressions, stopping anyone who will listen to ask all the questions there are no answers for, he was one of them. But not this time. He's still fairly new, compared to some, but, unfortunately, he's been here long enough now to know the drill. Well, as much of the routine of the place that hasn't changed so far, anyway.

He's not the most friendly face anyone can pass, but he's ready and willing to help anyone who needs it, so feel free to approach him wherever he happens to cross the same path.
]


[ Ballroom ]

[ He opts out of the basket some people are carrying with them around the grand room, but it's obvious from the glitter sparkling off his clothes, face, and arms that he's come into contact with more than enough of the eggs so far. But despite the bulging pockets with treats, Clint is approaching each of the eggs with caution, as if he's on mission and seeking out objects set up as traps, because, however unofficially, he is.

At least one of the eggs has been known to explode, and because he's experienced worse than a little exploding egg, he decides that it's better him than anyone else. He's currently attempting to figure out if any others are set to blow and hunt them down, and for a while he doesn't have any luck, but he's never been the luckiest guy in the world, so eventually what little he does have runs out.

He spots what he thinks is a slightly more ominous looking egg than the others - which, in actual fact, doesn't look any different, but he has a gut feeling about it, and every egg he comes by looks more suspicious than the last - and he approaches it carefully, but not before checking the vicinity and making sure no one else is close enough to get caught up in anything he's trying to prevent. He crouches down, drawing aside the flapping bit of curtain that's draped over half of it, and he reaches out with a steady hand. He wraps his fingers firmly around it and--

Nothing happens. At least, not at first. He frowns down at it, which doesn't alter his expression much, and means to examine it. But that's when he hears the noise, a quiet little click, and the next thing he knows he's flying backwards through the air and the air his punched out of his lungs when he hits the nearest wall on impact. He struggles to draw in a breath, but he does; his hands, though slightly burnt, are still hand-shaped and attached to the rest of his body, and besides the hideous bruise he knows he's going to have along the right side of his body in the morning and the odd cut where shrapnel has caught him, everything seems to be as it should.

Except, of course, for the deafening ringing in his ears that he comes to realise is the lack of sound. The left ear even has a trickle of blood running down the side of his face. He means to move, to push himself up, but he feels unbalanced, a little disorientated, and when he tries he doesn't get very far, stumbling back down to the ground.
]
Edited 2015-04-12 13:42 (UTC)