checking in? (
checkingin) wrote in
checkingout2015-03-03 09:01 pm
Entry tags:
- ! arrival,
- allison argent,
- bellamy blake,
- cassie blake,
- chris argent,
- cissie king-jones,
- clara oswald,
- clary fray,
- clint barton,
- coraline jones,
- emma swan,
- gary "eggsy" unwin,
- harry hart,
- helen magnus,
- jace herondale,
- jack harkness,
- jim kirk,
- killian jones,
- leela (doctor who: gallifrey audios),
- leo fitz,
- lucrezia borgia,
- lydia martin,
- newt,
- nogitsune (teen wolf),
- oliver queen,
- peeta mellark,
- red reddington,
- robert capa,
- skye,
- spock,
- tim drake
a gent of good intent who's content to be ( OPEN )
Who: Everyone!
Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

Where: The initial arrival rooms, the main lobby, all over the place.
When: March 3rd
What: Welcome, newbies.

ARRIVAL.
you wake up when you hit the floor in a dark room, and the air is knocked out of your lungs. the carpet is threadbare, worn with use, kind of dusty. and you're not the first person to endure this crash landing. nor will you be the last.
once your vision rights itself, you can see the well-lit hallway through the doorjam straight ahead of you. not to say there’s monsters in the shadows, but something propels you towards that door and out into the bright hallway beyond.
and once outside your room, you can hear it: the steady thrum of rain outside.
MAIN LOBBY.
there's a staircase at the end of the lengthy hallway you tumble out of. grab your suitcase and follow the dull green exit signs on the ceiling until you reach the disappointingly bland stairs that lead you down to the ornate old fashion hotel lobby.
to your left is a warmly crackling fireplace, to your right is a lobby desk. straight ahead are three large sets of doors, though only one of them is open to the public. and outside the few (curtained, permanently dark) windows is the continually steady hiss of rain. once you leave the hallway you wake up in, you won't be able to return.
welcome to the hotel.
FRONT DESK.
though there is a bell and a plaque designating the desk to be the main desk, the customer service desk, there are currently no staff members behind it. none shall answer your calls, either.
terribly sorry for the inconvenience.
SCREENING ROOM.
on a long pull-down screen, a silent version of the phantom carriage will be playing on loop. at the back of the room, between the neat rows of fold out chairs, mounted on a wobbly table is the old-timey projector, and mounted on the walls are some rather old speakers that warble out "terrifying" old music.
along the curtained windows is another long table, with a large bowl of popcorn and a large hot drink dispenser full of hot water, but without any tea or hot chocolate packets around.
OTHER.
the ballroom is currently closed, and the grand doors locked.
there is no main door leading to the outside, good luck trying to find one.
the doors to the courtyard and breakfast hall are unlocked, but looks like you've missed the morning meal. sucks for you.
ROOMS.
EXISTING GUESTS.
you've a room key with your assigned room number on it. all the new guest residences will be located on floors three and four. while there is an open elevator in the main lobby, and the buttons light up inside, the doors will not close. all in all, you'll be better off taking the stairs.
while they're the same stairs you undoubtedly came down to get to the lobby, the door to the endless hall everyone woke up in will not reappear between the main floor and the subsequent residential halls.
there are twenty rooms per floor. feel free to get to know your surroundings; or your neighbors as they trickle in around you.
EXISTING GUESTS.
it's late when the newcomers arrive, there's a good chance you'd been about to go to sleep (or just waking up, who knows, your mom's not here to tell you when to go to bed or get up). but if you're paying attention, you might hear the hustle and bustle in the lobby below; or maybe you're just drawn there because your gut told you to go join the commotion. whatever the case may be, go mingle!

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Kicking it would do nothing either and it would be far less satisfying for her foot. Instead, she just glared at the desk as if insulted that it existed.
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Red had his own theories about using violence for violence's sake, and none of them were good.
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She fell silent for a long while before she turned back to him.
"Tell me, then. What shall we do?"
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They had to at some point. Everyone did.
"So now, I think we should wait."
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She paced a little, unable to stand still. There was nothing for her to do, nowhere to go, and she felt like a caged lion.
"I do not think I can sleep. Not yet. Not--" Her fingers lifted and she shook her head. What if someone tried to harm her? What if she missed something? "There is a fire, I have sat by it before. It is a place to go. Or the yard with the rain." She would soak herself again, but it was the best she could do for fresher air, even if it was foggy and the rain was cold.
"If we are to wait, there should be a better place for it."
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"I'd tend to agree. Though I think this may be one of those times when we need to make the best of what we have."
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"Exploring sounds like a good bet. At least we can get to know the place."
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She knew it, deep down, that it would get worse. That is what happened when people were dragged from their homes and down halls. Things got worse.
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"Start here and work our way up?"
It seemed as sound a strategy as any.
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"I imagine it's mostly guest rooms."
As he ascended the stairs, he found himself wishing he really had his gun.
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She wished for her knives. It irritated her to no end that she did not have them.
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He didn't think anything would be after them tonight. That seemed irresponsible of the people that brought them here.
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"If this was supposed to be vacation, someone forgot to tell the weather."
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But she was funny, he'd give her that. It seemed as though he'd keep her around, at least for now.
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"There must be something done. I know no creature who lives like this."
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That made sense. The rain made it difficult to see and discouraged people from spending too much time outside.
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"Mostly. Though too much time out there could have some adverse effects." Not the least of which would be causing someone to get sick.
It could be worse if there wasn't any sort of adequate medical treatment in this place. Considering how friendly the staff was, he doubted that anything as simple as aspirin even existed.
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